Bio
Before I started at the
Guildhall, I was practicing and teaching
architecture in Houston, Texas for eleven years. People have asked
me why would I want to leave that career to start
one in the game industry. I've always had a
passion for games and especially games that involve
exploring unique places. The above images represent some of the work during that interesting period of
my life.
In June 2006, I graduated
from Guildhall with a Certificate of Digital Game
Development, specializing in Level Design. Shortly
there after, I accepted a World Builder position at
NCsoft/Destination Games. In November 2007, I was
thrilled to ship my first title, the science fiction MMO
Tabula Rasa. In September 2008, I
completed a contract position with Certain Affinity
designing one of their multiplayer maps for
Call of Duty: World at War. Currently, I am
working at Raven Software as a Level Designer on the
first person shooter Singularity.