Bio
Before I started at the
Guildhall, I was practicing and teaching
architecture in Houston, Texas for eleven years. People have asked
me why would I want to leave that career to start
one in the game industry. I've always had a
passion for games and especially games that involve
exploring unique places. And now with the
increasing capability of today's computers, my desire to create
environments and play within them is more viable in the game industry.
The above images represent some of the work during that interesting period of
my life.
In June 2006, I graduated
from Guildhall with a Certificate of Digital Game
Development, specializing in Level Design. Shortly
there after, I accepted a World Builder position at
NCsoft/Destination Games. In November 2007, I was
thrilled to ship my first title, the science fiction MMO
Tabula Rasa. As of September 2008, I have
completed a contract position with Certain Affinity
designing one of their multiplayer vehicle maps for
Call of Duty: World at War.