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The Bunker

Single Player Call of Duty Map
Stand-Alone Mission
 

On this level, I was solely responsible for designing the environment, gameplay, and story.  It was a one person effort and needed to be completed in 5 days.  The scenario is set in a WW2 German bunker in which the player (an Allied prisoner) is trying to break out.  The player was required to work through 4 rooms and escape up to a grassy field.  Gameplay was limited to only 3 minutes maximum and no custom assets were to be used.  Scripting and objectives were not needed as well.

Design Goals:

I wanted to convey the feeling of movement upward through the bunker to reach the surface.  Along the way, the player encounters soldiers that block their path.  By this method, the dramatic tension is heightened.

As for challenges, the pace and difficulty should increase as the player neared the surface.  Also, I wanted to vary the number and type of enemies confronting the player to keep it from appearing repetitive.

As for any level, there should be a story or narrative in the details of the place.  In this project, I tried to give a purpose for each room that was logical to its position in the map and to the time period.

Download The Bunker to play (295 KB)
 

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    Copyright © 2009 by David Vargo.  All rights reserved.