Home         Independent Work Mod Projects Professional Work

         Modeling

 Visualization           Bio/Resume   
       Independent Work

To vary the type of enemies, I reviewed all the existing enemy models of the game.  I checked for rank, service duty (exterior or interior), appearance (dirty or clean), and weapon type and applied those that match the specific situation.  To increase the challenge along the player path, I added one additional soldier per major room.  So, from two soldiers in the Mechanical Room, it increased to 4 soldiers at the Sentry Post.  Above is an in-editor screenshot of the sleeping quarters.

Back  

 

 
    Copyright © 2009 by David Vargo.  All rights reserved.