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This screenshot shows the player entering the lobby of the high-rise building and attempting to locate the survivors.  While the game was tile-based, I designed the level's tiles to create one large image as opposed to a collection of single units.  I based this decision on my interest to strongly emulate the refinement of my design development sketch.  Also, I had a desire to introduce as many realistic details of the building's construction.  Note the overhanging canopy and floor/ceiling assembly.

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    Copyright © 2009 by David Vargo.  All rights reserved.