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This screenshot shows the
player entering the lobby of the high-rise building and
attempting to locate the survivors. While the game was
tile-based, I designed the level's tiles to create one large
image as opposed to a collection of single units. I
based this decision on my interest to strongly emulate the
refinement of my design development sketch. Also, I
had a desire to introduce as many realistic details of the
building's construction. Note the overhanging canopy
and floor/ceiling assembly.
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