Richard
Garriott's Tabula Rasa
Science fiction MMORPG
Instance map: Fault Lever
"The second
problem to tackle was the long horizontal distance of the
shared map’s rift. The four hammers on Fault Rift are
grouped in pairs of two with a Bane entry tower located
between them. Because the entry was already established, I
had to come up with an agreeable solution for the player to
move from the center towards the west and east hammers with
minimal backtracking. The solution I came upon was to create
separate regions and have the player teleport across the
map. To connect these detached regions together, I created a
central entry hub for players. The teleporters within the
hub allowed the players to travel across the huge distances
without getting frustrated or feeling disoriented as they
complete their missions. Another benefit of this design
approach was to give the illusion of a much larger complex
without creating unnecessary spaces."
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