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Richard Garriott's Tabula Rasa

Science fiction MMORPG
Instance map: Fault Lever

"The second problem to tackle was the long horizontal distance of the shared map’s rift. The four hammers on Fault Rift are grouped in pairs of two with a Bane entry tower located between them. Because the entry was already established, I had to come up with an agreeable solution for the player to move from the center towards the west and east hammers with minimal backtracking. The solution I came upon was to create separate regions and have the player teleport across the map. To connect these detached regions together, I created a central entry hub for players. The teleporters within the hub allowed the players to travel across the huge distances without getting frustrated or feeling disoriented as they complete their missions. Another benefit of this design approach was to give the illusion of a much larger complex without creating unnecessary spaces."
 

 



 

 

 

   

 

 

   

 

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    Copyright © 2009 by David Vargo.  All rights reserved.