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Call of Duty: World at War

World War 2 First Person Shooter
Multiplayer Vehicle map: Seelow

In the last month of the European theater, the German army is trying to maintain a defensive line against the Russian army. Seelow, a rural area outside of Berlin, is the scene of some of the fiercest fighting before the end. 

On this assignment, I was responsible for redesigning an existing single player map to accommodate multiplayer vehicle combat.  The map construction was scheduled for completion in 3 months.  Design was limited to only using the existing models and textures from Treyarch.  However, new brushwork for prefabs was allowed.

Design Goals:

Upon accepting this task, it became clear the map needed restructuring for multiplayer gameplay.  The single player map had been designed for players entering one side and advancing towards the other.  Terrain, foliage, pathing, and buildings would need adjustment to support territory balance and tank movement.

Because of the map's large scale and open terrain, snipers could easily take position and dominate over another team.  A solution was needed to reduce their effectiveness and give other infantry classes a chance to maneuver through territory.

The existing single player map had a memorable burning forest on one side.  It provided an easy landmark for establishing a player's location.  By attempting to have a more balanced layout, the forest was removed.  The need for distinguishable landmarks on both sides, German and Russian, became apparent. 

 

 

   

 

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    Copyright © 2009 by David Vargo.  All rights reserved.