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Call of Duty: World at War

World War 2 First Person Shooter
Multiplayer Vehicle map: Seelow

Near buildings I used stone walls to provide infantry cover from snipers.  This also had a positive effect in segregating the map areas into two zones for dedicated movement: tanks in the middle open fields while the infantry maneuvered along the perimeter.

 

 

 

 

 

   

 

 

   

 

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    Copyright © 2009 by David Vargo.  All rights reserved.