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SpaceHulk - Mission 3: Rescue
Multiplayer
UT2004 Map
Team Deathmatch
This level
was based on a two part assignment that reevaluated the
SpaceHulk map - Mission 3: Rescue. The first half of
the project (3 days for paper design) focused on adding one
new game mechanic in the critical section of the map.
The second half of the project (1 week for Unreal map) sought to
recreate the experience of the original game with the
reimagined map as the basis of design. This was a solo
effort where I was responsible for designing the environment
and gameplay in the level as well as any scripting.
Design Goals:
I wanted to
follow the modified plan's physical layout and player
resources as close as possible to establish an immediate connection to
the original game. I believed that the physical
confinement and lack of supplies was crucial in helping
players experience similar gameplay as the original.
For the
new game mechanic, I wanted to add a central room where the
two enemies would confront each other and have an unique
challenge in navigating through it. I felt this
central area had to be either a trap or a device to
complement to the tension and deadly odds of the SpaceHulk
setting.
Since the
inspiration for the original SpaceHulk game was the movie
Alien, I felt it necessary to recreate the dark,
claustrophobic atmosphere of the movie in my level.
Download DM-Mission3Rescue to play (509 KB)
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