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Here you can see the results of the Compression Chamber design intent.  The source of the design was the Pressure Chamber from Juan Pancho Eekels's Pressure level in Unreal Tournament.  Unfortunately with the pressure volume no longer active in UT2004, I had to come up with a creative solution for the chamber.  Hence the Crusher Chamber design.  To capture the terror of doomed players trapped and crushed, I added windows to both sides of this room.

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