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Here you can see the results of the Compression Chamber
design intent. The source of the design was the
Pressure Chamber from Juan Pancho Eekels's Pressure
level in Unreal Tournament. Unfortunately with
the pressure volume no longer active in UT2004, I had
to come up with a creative solution for the chamber.
Hence the Crusher Chamber design. To capture the
terror of doomed players trapped and crushed, I added
windows to both sides of this room. |